Note
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Rendering structure with povray#
import numpy as np
from ase import Atoms
from ase.io import write
from ase.utils import hsv
atoms = Atoms('Ag', cell=(2.7, 2.7, 2.7), pbc=True) * (18, 8, 8)
rotation = '-70x, -20y, -2z' # found using ASE-GUI menu 'view -> rotate'
# Make colors
colors = hsv(atoms.positions[:, 0])
# Textures
tex = ['jmol'] * 288 + ['glass'] * 288 + ['ase3'] * 288 + ['vmd'] * 288
# Keywords that exist for eps, png, and povs
generic_projection_settings = {
'rotation': rotation,
'colors': colors,
'radii': None,
}
povray_settings = { # For povray files only
'display': False, # Display while rendering
'pause': False, # Pause when done rendering (only if display)
'transparent': False, # Transparent background
'canvas_width': None, # Width of canvas in pixels
'canvas_height': None, # Height of canvas in pixels
'camera_dist': 50.0, # Distance from camera to front atom
'image_plane': None, # Distance from front atom to image plane
# (focal depth for perspective)
'camera_type': 'perspective', # perspective, ultra_wide_angle
'point_lights': [], # [[loc1, color1], [loc2, color2],...]
'area_light': [
(2.0, 3.0, 40.0), # location
'White', # color
0.7,
0.7,
3,
3,
], # width, height, Nlamps_x, Nlamps_y
'background': 'White', # color
'textures': tex, # Length of atoms list of texture names
'celllinewidth': 0.05, # Radius of the cylinders representing the cell
}
# Make flat png file
# write('flat.png', atoms, **kwargs)
# Make the color of the glass beads semi-transparent
colors2 = np.zeros((1152, 4))
colors2[:, :3] = colors
colors2[288:576, 3] = 0.95
generic_projection_settings['colors'] = colors2
# Make the raytraced image
# first write the configuration files, then call the external povray executable
renderer = write(
'nice.pov',
atoms,
**generic_projection_settings,
povray_settings=povray_settings,
)
renderer.render()

PosixPath('/builds/ase/ase-deploy/examples/tutorials/04-gallery/nice.png')